Illustration and Visual Narrative
|| 23/09/2024 - 28/10/2024 (week 1 - week 6)
|| Leong Hui Xuan / 0365793 / Bachelor of design (Honours) in creative
media
|| Illustration and Visual Narrative
|| Task 1 : Exercise (20%)
Table of Content:
INSTRUCTION
Process Work
Task 1: Vormator
Basically, for this task we were required to use the 8 shapes given to
create a unique character through combining and manipulating those shapes
and without streching adn squishing the shape.
|
| Figure 2.0, 8 shapes |
First, we need to create out these shapes with the tools in Adobe
Illustrator, then based on the shape to create our charater.
|
| Figure 2.1, practice with the shapes |
In the first practice, I tried to use different shapes combined together
and see how the overall looks would turn out. I mostly use the drop shape
and the badge shape as the eyes and body; beside that, I use some zerk
shapes and bar shapes as details of the body to assist in forming the body
silhouette.
|
| Figure 2.2, 1st Design |
I had the mermaid idea when i saw the tentacle shape, it look like a tail
which let me related to mermaid. For this idea, i use tentacle shape
combined and 2 drop shape to create the mermaid tail and the shell top. The
zerk and tentacle as the hand, the badge shapes and one up-side-down to
create the body part and show the waist. Additionaly, i use many drop shapes
and wurst shape to create the jewelry. The color part, I use green and blue
color mix to show the gradient effect and yellow-white color for the
jewelry.
After the character has been created, I feel that the character is missing
something, but I have no idea how to change it. Besides, I realised that
there were so many students who created sea creatures and looked so perfect,
so I decided to create a new character.
|
| Figure 2.3, Final character Silhouette |
|
| Figure 2.4, shapes extraction |
|
| Figure 2.5, Final Character with color, gradient and shadow |
For this final deisgn, the inspiration also came from the tentacle
shape, but besides mermaid it reminds me of the nine-tailed fox
mentioned in mythology, so I create a young nine-tailed fox as my
character. As usual the tentacle shapes as the tails, I used drop shapes
as the ears, the mark on forehead and the pupil; the badge shapes as the
head, neck and eyeballs. I used the bar and zerk shapes to create the
body and the legs of my character. Additionally, I duplicated my
character on the original and edited the color to be darker as the
shadow, then used the pathfinder (devide) tool to take out the part that
I didn't want to have shadow.
The overall shape of my character was triangle, which in the shape
languages implies to strength and evil. But the triangle shapes that I
used was not that sharp, it contains round angle so this makes my
character look less aggresive and more cute.
Reflection
The task was interesting, it allowed us to create out our character
through simple shapes. The thing that cost me the most time was the
gradient color, because when I overlapped the shapes I needed to edit the
gradient value until it matches the other shapes to make the connection
more natural, since most of my shapes were filled of gradient color
so it took time for me to do that. Well, in this task I think my shadow
was different from what I expected. We were required to use pathfinder to
made the shadow effect, I was the first time used pathfinder and I'm not
good at using it, so this make my shadow defective. But, I believe that in
future, I can be familiar with it and use it to make my works more
perfect.






Comments
Post a Comment