DESIGN RESEARCH METHODOLOGY
|| Leong Hui Xuan 0365793
|| 21/04/2025- 27/07/2025 (Week 1 - Week 14)
|| Bachelor of Design in Creative Media
|| Design Research Methodology RES60604
|| Specialisation : Entertainment Design
|| Lecturer: Mr. Asrizal
Table of Content
- Instruction
- Google Drive Link
- PDF of Final Task 4 - Final Report Compilation & Reflection
- PDF of Presentation Slide
- Video of Receorded Presentation
- Weekly Feedback Document
- Reflection
INSTRUCTION
GOOGLE DRIVE LINK
Link :
PDF of Final Report
Link for Final Report:
PDF of PRESENTATION SLIDE
Link for Slide:
PRESENTATION RECORDING
Link for Video:
WEEKLY CLASS FEEDBACK
REFLECTION
Experience
Through this module, it was honestly a mix of stress and fun. Since
I love anime and recently rewatched Studio Ghibli films in the
cinema, I felt really connected to the topic and was genuinely
interested in how their music affects emotions, like how I felt as
an audience member in the cinema. But when it came to creating and
analysing the survey, things got quite overwhelming. I made four
videos, two for Spirited Away and another two for Howl’s Moving
Castle to compare the emotional impact of the original music versus
versions with different instruments but the same melody. So, I had
about 65 questions in total, and going through all the responses
took way more time than I expected. At first, even though I shared
the survey form on Reddit, Facebook, Instagram, and other platforms,
the number of responses was still not enough. I ended up messaging
other students who were also conducting surveys in our school group
chat and asked if they wanted to exchange surveys. This actually
helped a lot, and I really appreciated their kindness in helping me
share my survey form with their friends as well.
Observation
Overall, I realised that connecting with others who are going
through the same thing can really make a difference. Talking to my
friends who were also struggling with their research made me feel
less alone, and it reminded me how important it is to choose the
right topic. Besides, I also noticed that most academic research on
anime music tends to focus on theme songs or general sound design,
and not so much on how emotional the leitmotifs make people feel.
That’s why I felt even more motivated to continue with my topic. I
knew I was exploring something different, especially from the
audience’s point of view When I saw some of my friends struggling
with their research topics, where they changed multiple times or
felt stuck with something they weren’t really interested in. I
honestly felt thankful that I chose a topic I’m passionate about
from the start. Since I love anime and film music, especially Studio
Ghibli, I actually had fun while doing my research, even though it
took a long time and wasn’t that easy since I was new to
research.
Findings
From doing this research, I found that the same leitmotif can
give a different feeling depending on the instruments used. For
example, switching from piano to strings can change the mood from
peaceful to emotional or nostalgic.The survey responses showed
that different instrument arrangements really shaped how audiences
understood the characters and scenes. It made me see how music,
especially in Ghibli films, is like an invisible storyteller that
guides the audience's feelings without you even noticing. When I
was watching Howl’s Moving Castle in the cinema, I could feel my
emotions changing with the music combined with the visuals more
than from the visuals alone. Overall, I learned so much not just
about music and emotion, but also about how to manage a full
research project and find solutions when things don’t go as
planned.
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