CHARACTER DESIGN TASK 1
|| Leong Hui Xuan 0365793
|| 24/09/2025 - 15/10/2025 (Week 01 - Week 04)
|| Bachelor of Design in Creative Media
(Entertainment Design)
|| Character Design GCD61704
Table of Content
MODULE INFORMATION BOOKLET
LECTURES
Lectrue 01- Concept World Design
A world can be created based on elemental powers like:
- Pyro (Fire)
- Anemo (Wind)
- Hydro (Water)
- Geo (Rock)
- Electro (Lightning)
- Cryo (Ice)
- Dendro (Nature)
Basic of Conceptual World Building:
- A place where your characters live, work and play.
Method of World Building:
-
The Inside-Out Method- When you have a story in mind and should have one or two key functions that your fictional world must to fullfill.- Eg: Avatar: The Last Airbender, about characters that conctrol natural elements which mirror their cultures, goverment and technologies.
-
The Outside-In Method- When you have a general idea/ map of your world then create increasingly specific details for your world.- This technique mostly use to create their world in-depth frist, then begin to craft characters and stories.
Key Elements for World Building:
-
WHERE is the story located? (Past/Future/Earth...)- Geography
- Locations ( Continents / Countries / Planets Solar Systems ...)
- Water ( Ocean / Rivers / Springs / Lakes / Bogs ...)
- Landscapes ( Mountains / Valley / Deserts / Forests / Plains / Hills / Wastelands ...)
- Climates ( Seasons / How affect plants, humans and animals environment)
-
WHO are your world's main inhabitans?(Human/Mythical/Mix...)- Characters
- Main character in the world
-
WHAT is your world's governing system? (Monarchy/ Nothing Earth's ever seen)- Governance
- The politics in the world to rule people.
- Government, a group that hold systemic power.
- Religion. Most cultures practice one or two dominant religious and religion and effect on the culture's laws and social norms.
-
WHAT social difference exists between people? (Are some groups more feared than others?)- Social Classes
- Divisions. Identifying tge boundaries of each social class within culture.
- Like, the classes defined by the wealth or the magic exists in your world.
- Food and Drinks. Things that necessary to survival and often valuable commdities that can define the social classes within culture.
- How that affects their health and lifestyle
- Proffession. People that fullfill each role.
- Appearances. Defining social power and consider what materials are suitable fro your cultures' classes and the popular style.
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HOW have historical event (wars,dynasties) shaped your world?- History
- Craft the historical events that most affect your story's plot and characters.
- Traumatic Events like war, faminies, and plagues which all have major impact on its culture and people.
- Power Shifts. A religion has recently come under a new leadership, consider how this shift in power affected the culture's laws and norms.
-
WHAT are people's standards of living?- Cultures
- Power. Most cultures have systemic power stuctures in specific gender, religion, sexuality or race to hold power over other people groups.
- Art and Entertainment. Like, sports, races, fights, games, musicians, actors and magicians. How those people live?
- Relations. Peoples frequentlt clash and have conflict. Which laws and norms in one cultures interact in terms of economy.
-
HOW does your world compare technologically to our own?- Technology
- More complex aspect of world-building than magic.
-
DOES magic exits? How is it regarded and who practices it?- Magic
- Isn't a requirement for your world.
Lectrue 02 - Shapes, Sketches, Silhoutte, Visual studies
Identify Key Visual Ideas:
- Research and discovery (Identify more prominent, unique and
interesting visuals that fit the chosen theme)
- Character's key traits (Gender, age, species, class profession
and physical build)
- Thumbnail sketches (very rough sketches outlining the general
anatomy and propotions of character)
- Shapes (Associate shapes to the characteristic traits
listed)
- Gesture (Quick, often simple drawing that captures the essential
feeling, energy, mivement, oction or a pose)
Silhoutte Studies:
Visual study on typical silhoutte and compile it as part of
progression.
- Petit lineup
- Young Female lineup
- Young Male lineup
- Female lineup
- Male lineup
Lectrue 03 - Principle of Creating Characters for Various genres
& Target Audiences
Character are emotional anchors that carry story, tone and
message.
Core Principles of Character Creation
- Clarity (easy goal or core desire to drive their actions)
- Contrast (make character vissually, behaviorally or ideologically distinct)
- Consistency (Actions, dialogue and weary professionalism should reflect their traits and worldview)
- Change (Dynamic characters emotion, moral or physically change can make them memorable)
Visual Design and Symbolism
- Shape language: Circle - friendly / Squares - stable / Triangles - dangerous.
- Color Theory: Red - Passion/action / Blue - Calm/intelligence ...
- Silhoutte Test: Sould be recognizable instanly in the first impression.
Designing for Genre Tone
- Comedy
- Drama
- Fantasy
- Sci-fi
- God of War
Target Audience
- Kids - "Pokemon"
- Teenagers - "Attack on Titan"
- Audults - "The Last of Us"
Adaptability Across Mediums
- Strong chaarcter can move between game, anime, film and novel. (Geralt of Rivia)
The Emotional Hock
- Admiration (Wonder Women)
- Empathy (Shinji Ikari)
- Nostalgia (Ash Ketchum)
- Fear (Voldemort)
- Intrigue (L from Death Note)
Common Pitfalls
- Overcomplicating backstories.
- Ignoring target audience needs.
- Copying archetypes without subversion.
- Lack of internal logic.
PROCESS WORK
In Task 1 we need to create a character based on a franchise world
civilizations, it can be a game, movie or animation that we interested of.
The character that we design need to process depths and meaning,
convincing narratives and background stories. Then we can produce a series
of sheets that shows progression for character design studies on elements
and details.
Overall Style Moodboard:
The character draws inspiration from Taoist talismans (符), which use
written or spoken symbols to channel spiritual power. These talismans
act as a bridge between the human and divine, capable of warding off
evil, granting protection, or invoking blessings. In Liyue, this
mystical art subtly echoes through characters like Shenhe and
Chongyun, whose abilities embody ancient and esoteric
traditions.
The Worlds
Fontaine and Liyue are the world chosen, though distant across Teyvat,
stand as twin pillars of civilization, one flowing with water, the other
carved from stone. Fontaine, a nation of rivers and justice, glimmers with
artistry and eloquence, where laws are performed like grand operas and
every word carries weight.
Liyue, rooted in mountains and ancient contracts, embodies endurance and
tradition, its people guided by promises as steadfast as the cliffs that
guard their land. Together, they reflect the harmony between fluidity and
solidity, the art of words and the strength of vows.
Character Details
Name: Shuyin Qin
Nation: Liyue (Studies in Fontaine)
Weapon: Catalyst in Token form
Vision: Hydro
Role in Team: Hybrid Support
Personality
- Studious & Disciplined
- Curious & Rational
- Quiet but Resolute
Appearance & Characteristic
- Body Type : Young girl
- Silhoutte : Layered outfit combining Liyue and Fontaine Style
- Colours : Main blue and white, yellow as secondary colour
Character Story:
Shuyin was born into a hidden noble family of Liyue, descendants of
those who once served under King Liuli. While the Seven Stars
governed commerce and law in the open, her family guarded the
ancient contracts and “original laws” of the nation in secrecy. From
a young age, she was taught that words hold a power to bind,
command, and protect. Through calligraphy and sealcraft, she learned
to turn written scripts into living magic. Driven not by wealth or
status but by a desire for deeper understanding, Shuyin sought to
see how justice was interpreted beyond Liyue. Hearing tales of
Fontaine’s grand trials and its god of justice, she journeyed
westward to witness how another land transformed law into art.
I study Furina because she was from Fontaine and I think her cloths design is suitable for my character design and the dual form element skills. For Xingqiu is because he inspired Shuyin’s personality and style. His gentle confidence, layered with grace and discipline, guided how I built her clothing and demeanor with elegant and composed.
Weapon Studies
My initial idea for her weapon was used to be a stamp form that can
change its appearance and form connect with her dual element skills.
But I found out that the Catalyst in Genshin Impact is mosly in a
quite round form and they character won't physically used their
weapon form to battle, is mostly with the power inside the Catalyst
weapon.
So, I came out with my second idea for the weapon, which is a Token
/ Jade Pendant.
The weapon is inspired by traditional identity tokens that marked a
person's identity in ancient times. It transforms this symbol of
status into a summoning medium, allowing the character to summon
talismans to fight when using the token.
Costume Studies
Basically, I study all the Fontaine characters costume, then I focus
more on Eccafee, Furina and Xingqiu outfit design, like the
pattern, the shape and the fabric used.
SKETCHES
These are my first sketches for my character ideation and she was using a sword as her weapon with talisman.
I refined some part of the outfit and exploring the color of the outfit, The final outfit is still going with blue and yellow which fit the theme of Fontaine and Liyue.
FINAL TURNAROUND
Shuyin Qin Five-Star Hydro Character - A researcher in Fontaine
Lastly, I added some green colour on the lower part of the costume to
made it have a gradient effect and look less boring.
Throughout this module, I have learned how to develop a character
from concept to final design by exploring storytelling, cultural
influence, and visual identity. Designing my own Genshin
Impact-inspired character, Shuyin, allowed me to experiment with
costume symbolism, colour harmony, and personality expression.
Although I faced some challenges in balancing aesthetics and function,
the process helped me improve my observation, detailing, and design
skills. Overall, this project deepened my understanding of how a
character’s appearance can visually communicate their story and
emotions.
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