ANATOMY & CHARACTER SCULPTURE
|| Leong Hui Xuan 0365793
|| 24/09/2025 - 15/10/2025 (Week 01 - Week
04)
|| Bachelor of Design in Creative Media
(Entertainment Design)
|| Anotomy and Character Sculpture DST60404
Table of Content
- Module Information Booklet
- Exercise 01
- Project 01
- Project 02
- Final Project
- Reflection
MODULE INFORMATION BOOKLET
EXERCISE 01
In exercise 1, we were required to create a character
concept design which include the outfit, silhoutte and final
art. The character that we design will be use in the
upcoming project, that we can’t make any changes to it
anymore. Other than that, we need to do a skull sculpting
exercise to help us more understanding about the human skull
and positions.
Backstory
Selene is the last descendant of a family sworn in blood to
protect an ancestral tachi, a
blade imbued with the "Blue Hollow Fire," a relic of the
being that once maintained
the balance of yin and yang.
When thieves attempted to steal the tachi, Selene awakened
its dormant power and
merged her soul with it, fulfilling her family's duty. This
act granted her immense power
but also stripped her of some of her humanity, transforming
her into a half-demon
bound to the tachi's will. Despite suffering from the
corruption of the Hollow Fire,
Shuyin remains calm and resolute.
Now, she wanders in silence, engaged in an endless battle to
suppress the darkness
within and ensure the tachi remains safe from the wrong
hands. Beneath her stoic
exterior lies a deep sorrow and a longing for redemption.
Her ultimate goal is to find a
way to destroy or seal the tachi forever, even if it means
sacrificing herself
Moodboard
I was interesting in the Japanese warrior who using a
“katana” weapon, so I find the references images about the
design, outfit and posture to gain more inspiration, after
the research I decided to make my character in a blue,
black and yellow color palettes.
Sketches
After the concept, I started the sketches with different
poses.
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| Figure 1.1, Thumbnail Silhouette Pose |
Outfit Variation
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| Figure 1.3, Outfit Variation |
Final Character Art (Dynamic Pose with splash art)
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| Figure 1.4, Final Character Art |
I drew a splash art for the character to show the power when she use her sword. Besides, I also add an extra kind of demon pattern tattoo at her left waist part to represent that she is not purely human anymore.
Final Output
| Figure 1.5, Final Output PDF |
PROJECT 01
Digital Sculpting Basics : Skull & Body Mesh
In this task we need to sculp a skull with using Zbrush. We need to find
a references skull imgaes online and follow sir Tuan guidance to sculpt
our skull.
Progress
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| Figure 2.0, Skull Sculpting Progress |
Final Outcome for Skull
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| Figure 2.1, Final Skull Sculpture |
Character Blocking Stage (Rough Blockout)
After the skull exercise, we need to start working on our charcater
sculpting and first we need to create a rough blockout using
different subtool for different body part. Then, we apply different
colour for each subtool.
Rough Blockout Turnaround
After the rough blockout, we need to do a detail blockout. It was
to refining the character's anatomy and muscle structure and
proportions. I decided to redo my blockout since the proportions was
weird.
Progress
Final Output
| Figure 2.6, Final Output PDF |
Final Turnaround
| Figure 2.7, Final Character Turnaround |
PROJECT 02
Outfit & Props Sculpting
After the anamoty was done, I started to do the outfit and props sculpt
with the "Masking" and "Extract tools" .
Bandage
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Tatto
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Belts
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I used one main belt and two secondary decorative belts for this character.
Cloak
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This cloak is the main cloth for the characer, it's inspired from the japanese tradition costume and I make it into a more convenient for fighting cloak and pair with shorts.
Shorts
Leg Band and Long Boots
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Leg bands are used in conjunction with boots. If the character needs to
walk in the rain, long boots are more convenient and practical than other
shoes.
Devil Horns
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I used blue colour for the character eyes to consistence with the overall
character colour. Besides,I also designed bulging veins for the character to represent the pain the
character experiences when transforming into a devil.
Weapon (Katana sword)
Final Output
| Figure 3.10, Final Output PDF |
Final Turnaround Outfits
| Figure 3.11, Final Turnaround Outfits |
FINAL PROJECT
Complete Character Sculpt with Pose
In this final project we need to give the character a posture which suit
to the character well. Additionally, I also refined my character to make
it more complete.
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Final Default Turnaround Video
| Figure 4.1, Final Default Turnaround Video |
Final Pose Turnaround video
| Figure 4.2, Final Pose Turnaround Video |
| Figure 4.3, Final Sword Turnaround Video |
Concept Art Illustration
Besides the character pose, we also need to create a Illustration with
the final pose.
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I mainly used plants and animals to design the background to express the character's soft heart, even though she is turning into a half-demon, she has not become evil.
Lastly, we need to compiled all the project in one power point.
| Figure 4.5, Final Compilation PDF |
REFLECTION
Experience
It was a quite difficult module for me at first, since I am not familiar with 3D and Zbrush app. However, it was a fun experience to create my own character from a concept to a 3D sculpture. Although that I faced many challenges, like the incorrect anatomy proportions and muscle structure. But when after I overcome the difficulties, I feel fullfilling to see my final character even that the sculture maybe is not well done or perfectly. Overall, I'm grateful and appreciate to sir Tuan guidance to help me work in a right way. Since taking this course, I feel more confident using the Zbrush application in future projects.
Observation
When I was sculpting my character, I truely understand that i'm weak in the anatomy proportion. So, it was quite difficult for me to sculpting my anatomy and muscle sturcture. I refers to the anatomy references online to help me with me proportions and learn to sculpt in their way. This allowed me to have a better understanding with the body anatomy, proportions and muscle.
Findings
Throughout this module, I learned that how important is the anatomy proportions and the muscle to a character, without those the character will look weird and not completed. Besides, the anatomy proportions can be very variable depends on the character height, weight and the body shape, even a small details change you will need to change the overall part or redo the part that need to change. Overall, this project is a very valuable experience and I had learn a lot of skills on 3D sculpture and human anatomy.





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